Character walk up to and sits on a chair. If the chair is occupied by another character, this action fails. While sitting, the character may fail certain action. Try to make them stand up using WalkTo before starting other actions
Argument | Character Name |
---|---|
Type | Character |
Default | REQUIRED |
Description | Name of the character to sit |
Argument | Chair Name |
Type | Seat |
Default | REQUIRED |
Description | Name of the chair to sit on |
Sit(Tom, DiningRoom.Chair)