Sit

Character walk up to and sits on a chair. If the chair is occupied by another character, this action fails. While sitting, the character may fail certain action. Try to make them stand up using WalkTo before starting other actions

Arguments
Argument Character Name
Type Character
Default REQUIRED
Description Name of the character to sit
Argument Chair Name
Type Seat
Default REQUIRED
Description Name of the chair to sit on

Examples

Sit(Tom, DiningRoom.Chair)


See Also