Set the focus of the main camera to an entity. If that entity is a character and input is enabled, the character can be controlled by the mouse and keyboard. Action succeeds after the camera transition is finished or interrupted by another action.
Argument | Entity Name |
---|---|
Type | Entity |
Default | REQUIRED |
Description | Name of the entity to focus on |
SetCamerFocus(Tom)
SetCamerFocus(DiningRoom.Table)
SetCamerFocus(Sword)