Character maintains eye contact with an entity. In order to make the character stop looking, start this action and do not provide an argument.
Argument | Character Name |
---|---|
Type | Character |
Default | REQUIRED |
Description | Name of the character to look at target |
Argument | Entity Name |
Type | Entity |
Default | null (The character will stop looking at a specific target) |
Description | Name of the target |
LookAt(Tom)
LookAt(Tom, Jane)
LookAt(Tom, DiningRoom.Table)