Character enters from a door. If the third parameter is set to true, the screen fades in as the character is entering through the door. The door opens and closes on its own. This action includes sound effects depending on the door.
Argument | Character Name |
---|---|
Type | Character |
Default | REQUIRED |
Description | Name of the character to enter |
Argument | Door Name |
Type | Portal (door or exit) |
Default | REQUIRED |
Description | Name of the door to enter from |
Argument | Fade In |
Type | Boolean |
Default | false |
Description | Whether to fade in as the character is entering through the door |
Enter(Tom, Castle.Gate)
Enter(Tom, House.Door, true)