Enter

Character enters from a door. If the third parameter is set to true, the screen fades in as the character is entering through the door. The door opens and closes on its own. This action includes sound effects depending on the door.

Arguments
Argument Character Name
Type Character
Default REQUIRED
Description Name of the character to enter
Argument Door Name
Type Portal (door or exit)
Default REQUIRED
Description Name of the door to enter from
Argument Fade In
Type Boolean
Default false
Description Whether to fade in as the character is entering through the door

Examples

Enter(Tom, Castle.Gate)

Enter(Tom, House.Door, true)


See Also