PlaySound

Plays a sound effect. If an entity or place is specified, the sound effect can only be heard within the range of that entity or place.

Arguments
Argument Sound Effect Name
Type Sound Effect
Default REQUIRED
Description Name of the sound effect to play
Argument Name of Entity or Place
Type Entity or Place
Default Null
Description Name of the entity or place to confine the sound effect
Argument Loop
Type Boolean
Default false
Description Whether the sound effect loops until stopped

Examples

PlaySound(Potion)

PlaySound(Potion, Camp.Cauldron)

PlaySound(Laugh, Tom)

PlaySound(River, Bridge, true)


See Also