Character walks to, opens, and exits through a door. If the third parameter is set to true, the screen fades out as the character is exiting through the door. The door closes on its own. This action includes sound effects depending on the door.
Argument | Character Name |
---|---|
Type | Character |
Default | REQUIRED |
Description | Name of the character to exit |
Argument | Door Name |
Type | Portal (door or exit) |
Default | REQUIRED |
Description | Name of the door to exit through |
Argument | Fade Out |
Type | Boolean |
Default | false |
Description | Whether to fade out as the character is exiting through the door |
Exit(Tom, Castle.Gate)
Exit(Tom, House.Door, true)