Exit

Character walks to, opens, and exits through a door. If the third parameter is set to true, the screen fades out as the character is exiting through the door. The door closes on its own. This action includes sound effects depending on the door.

Arguments
Argument Character Name
Type Character
Default REQUIRED
Description Name of the character to exit
Argument Door Name
Type Portal (door or exit)
Default REQUIRED
Description Name of the door to exit through
Argument Fade Out
Type Boolean
Default false
Description Whether to fade out as the character is exiting through the door

Examples

Exit(Tom, Castle.Gate)

Exit(Tom, House.Door, true)


See Also