SetExpression

Set the expression of a character. The character emotes that expression until the action is started again with "neutral" or null as the second argument. The possible expressions include: Neutral, Happy, Sad, Angry, Disgusted, Scared, Surprised, and Asleep

Arguments
Argument Character Name
Type Character
Default REQUIRED
Description Name of the character to emote
Argument Expression Name
Type neutral, happy, sad, angry, disgusted, scared, surprised, or asleep
Default neutral
Description The expression of the character

Examples

SetExpression(Tom)

SetExpression(Tom, happy)


See Also