Set the expression of a character. The character emotes that expression until the action is started again with "neutral" or null as the second argument. The possible expressions include: Neutral, Happy, Sad, Angry, Disgusted, Scared, Surprised, and Asleep
Argument | Character Name |
---|---|
Type | Character |
Default | REQUIRED |
Description | Name of the character to emote |
Argument | Expression Name |
Type | neutral, happy, sad, angry, disgusted, scared, surprised, or asleep |
Default | neutral |
Description | The expression of the character |
SetExpression(Tom)
SetExpression(Tom, happy)