Camelot: Narrative SandBox Environment

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  • AddToList
  • Attack
  • Bash
  • Cast
  • CheckVersion
  • Clap
  • ClearDialog
  • ClearList
  • CloseFurniture
  • CreateCharacter
  • CreateEffect
  • CreateItem
  • CreatePlace
  • Dance
  • DanceTogether
  • Die
  • DisableEffect
  • DisableIcon
  • DisableInput
  • Draw
  • Drink
  • EnableEffect
  • EnableIcon
  • EnableInput
  • Enter
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  • Face
  • FadeIn
  • FadeOut
  • Give
  • HideCredits
  • HideDialog
  • HideFurniture
  • HideList
  • HideMenu
  • HideNarration
  • Kneel
  • Laugh
  • LookAt
  • MoveAway
  • OpenFurniture
  • Pickup
  • PlaySound
  • Pocket
  • Put
  • Putdown
  • Quit
  • RemoveFromList
  • Reset
  • Revive
  • SetCameraBlend
  • SetCameraFocus
  • SetCameraMode
  • SetClothing
  • SetCredits
  • SetDay
  • SetDialog
  • SetExpression
  • SetEyeColor
  • SetHairColor
  • SetHairStyle
  • SetLeft
  • SetNarration
  • SetNight
  • SetPosition
  • SetRight
  • SetSkinColor
  • SetTitle
  • Sheathe
  • ShowCredits
  • ShowDialog
  • ShowFurniture
  • ShowList
  • ShowMenu
  • ShowNarration
  • Sit
  • Sleep
  • StopSound
  • Take
  • Unpocket
  • Wait
  • WalkTo
  • WalkToSpot
  • Wave

SetCameraFocus

Set the focus of the main camera to an entity. If that entity is a character and input is enabled, the character can be controlled by the mouse and keyboard. Action succeeds after the camera transition is finished or interrupted by another action.

Arguments
Argument Entity Name
Type Entity
Default REQUIRED
Description Name of the entity to focus on

Examples

SetCamerFocus(Tom)

SetCamerFocus(DiningRoom.Table)

SetCamerFocus(Sword)


See Also

Characters Items SetCameraBlend SetCameraMode