Camelot: Narrative SandBox Environment

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  • AddToList
  • Attack
  • Bash
  • Cast
  • CheckVersion
  • Clap
  • ClearDialog
  • ClearList
  • CloseFurniture
  • CreateCharacter
  • CreateEffect
  • CreateItem
  • CreatePlace
  • Dance
  • DanceTogether
  • Die
  • DisableEffect
  • DisableIcon
  • DisableInput
  • Draw
  • Drink
  • EnableEffect
  • EnableIcon
  • EnableInput
  • Enter
  • Exit
  • Face
  • FadeIn
  • FadeOut
  • Give
  • HideCredits
  • HideDialog
  • HideFurniture
  • HideList
  • HideMenu
  • HideNarration
  • Kneel
  • Laugh
  • LookAt
  • MoveAway
  • OpenFurniture
  • Pickup
  • PlaySound
  • Pocket
  • Put
  • Putdown
  • Quit
  • RemoveFromList
  • Reset
  • Revive
  • SetCameraBlend
  • SetCameraFocus
  • SetCameraMode
  • SetClothing
  • SetCredits
  • SetDay
  • SetDialog
  • SetExpression
  • SetEyeColor
  • SetHairColor
  • SetHairStyle
  • SetLeft
  • SetNarration
  • SetNight
  • SetPosition
  • SetRight
  • SetSkinColor
  • SetTitle
  • Sheathe
  • ShowCredits
  • ShowDialog
  • ShowFurniture
  • ShowList
  • ShowMenu
  • ShowNarration
  • Sit
  • Sleep
  • StopSound
  • Take
  • Unpocket
  • Wait
  • WalkTo
  • WalkToSpot
  • Wave

CloseFurniture

Character walks to a furniture and closes it. This action includes sound effects depending on the furniture.

Arguments
Argument Character Name
Type Character
Default REQUIRED
Description Name of the character to close the furniture
Argument Furniture Name
Type Furniture
Default REQUIRED
Description Name of the furniture to be closed

Examples

CloseFurniture(Tom, Camp.Chest)


See Also

Characters OpenFurniture