Camelot: Narrative SandBox Environment

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  • Kneel
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  • MoveAway
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MoveAway

Orders all characters close to the entity to slightly move away. This helps preventing the failure of actions that have a character interact with the furniture blocked by other characters.

Arguments
Argument Entity Name
Type Entity
Default REQUIRED
Description Name of the entity to move away from

Examples

MoveAway(House.Chest)

MoveAway(Tom)

MoveAway(Cup)


See Also

Characters WalkTo