Camelot: Narrative SandBox Environment

Menu
  • Home
  • How To
  • Tutorials
  • Actions
  • Characters
  • Places
  • Items
  • Sound Effects
  • Visual Effects
  • Icons
  • Examples

  • AddToList
  • Attack
  • Bash
  • Cast
  • CheckVersion
  • Clap
  • ClearDialog
  • ClearList
  • CloseFurniture
  • CreateCharacter
  • CreateEffect
  • CreateItem
  • CreatePlace
  • Dance
  • DanceTogether
  • Die
  • DisableEffect
  • DisableIcon
  • DisableInput
  • Draw
  • Drink
  • EnableEffect
  • EnableIcon
  • EnableInput
  • Enter
  • Exit
  • Face
  • FadeIn
  • FadeOut
  • Give
  • HideCredits
  • HideDialog
  • HideFurniture
  • HideList
  • HideMenu
  • HideNarration
  • Kneel
  • Laugh
  • LookAt
  • MoveAway
  • OpenFurniture
  • Pickup
  • PlaySound
  • Pocket
  • Put
  • Putdown
  • Quit
  • RemoveFromList
  • Reset
  • Revive
  • SetCameraBlend
  • SetCameraFocus
  • SetCameraMode
  • SetClothing
  • SetCredits
  • SetDay
  • SetDialog
  • SetExpression
  • SetEyeColor
  • SetHairColor
  • SetHairStyle
  • SetLeft
  • SetNarration
  • SetNight
  • SetPosition
  • SetRight
  • SetSkinColor
  • SetTitle
  • Sheathe
  • ShowCredits
  • ShowDialog
  • ShowFurniture
  • ShowList
  • ShowMenu
  • ShowNarration
  • Sit
  • Sleep
  • StopSound
  • Take
  • Unpocket
  • Wait
  • WalkTo
  • WalkToSpot
  • Wave

Draw

Character draws an item and holds it with their right hand. If an item with the provided name does not exist, the action fails with an error. This action includes sound effects.

Arguments
Argument Character Name
Type Character
Default REQUIRED
Description Name of the character to draw
Argument Item Name
Type Item
Default REQUIRED
Description Name of the item to draw

Examples

Draw(Tom, Greatsword)

Draw(Tom, Antique Magnifier)


See Also

Characters Items Sheathe Pocket Unpocket