Publications
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Refereed Conference Papers
- . Speeding up narrative planning using Fog of War Pruning. In Proceedings of the 21st AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, 2025. (forthcoming)


- . Language models as narrative planning heuristics. In Proceedings of the international conference on the Foundations of Digital Games, 2025. Awarded Best Paper.




- . Causal Necessity as a Narrative Planning Step Cost Function. In Proceedings of the 19th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 155-164, 2023.


Refereed Workshop and Symposium Papers
- . Designing a modular, scalable benchmark for narrative experience management. In Proceedings of the joint workshop on Experimental AI in Games and Intelligent Narrative Technologies at the 21st AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, 2025. (forthcoming)


- . From emergence to planning: a triangle framework for scalable, controllable interactive storytelling. In Doctoral Consortium at the 21st AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, 2025. (forthcoming)



