Publications
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Refereed Journal Articles
- Large language models as narrative planning search guides. IEEE Transactions on Games, 2024. (forthcoming) .
- Multi-agent narrative experience management as story graph pruning. IEEE Transactions on Games, vol. 15, num. 3, pp. 378-387, 2022. .
- Manipulating narrative salience in interactive stories using Indexter's Pairwise Event Salience Hypothesis. IEEE Transactions on Games, vol. 12, num. 1, pp. 74-85, 2020. .
Refereed Conference Papers
- Causal Necessity as a Narrative Planning Step Cost Function. In Proceedings of the 19th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 155-164, 2023. .
- Salience vectors for measuring distance between stories. In Proceedings of the 18th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 95-104, 2022. .
- Salience as a narrative planning step cost function. In Proceedings of the IEEE Conference on Games, pp. 433-440, 2022. .
- Narrative planning for belief and intention recognition. In Proceedings of the 16th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 52-58, 2020. .
- Multi-agent narrative experience management as story graph pruning. In Proceedings of the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 87-93, 2019. .
- Combining intentionality and belief: revisiting believable character plans. In Proceedings of the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 222-228, 2018. .
- Influencing user choices in interactive narratives using Indexter's pairwise event salience hypothesis. In Proceedings of the 13th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 37-42, 2017. .
- Causal link semantics for narrative planning using numeric fluents. In Proceedings of the 13th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 193-199, 2017. .
- A possible worlds model of belief for state-space narrative planning. In Proceedings of the 13th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 101-107, 2017. .
- Predicting user choices in interactive narratives using Indexter's pairwise event salience hypothesis. In Proceedings of the 9th International Conference on Interactive Digital Storytelling, pp. 147-155, 2016. .
- Asking hypothetical questions about stories using QUEST. In Proceedings of the 9th International Conference on Interactive Digital Storytelling, pp. 136-146, 2016. .
- Fast and diverse narrative planning through novelty pruning. In Proceedings of the 12th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 37-43, 2016. .
Refereed Workshop and Symposium Papers
- Experience management with beliefs, desires, and intentions for virtual agents. In Doctoral Consortium at the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 290-292, 2018. .
e-Prints
- Planning stories neurally. 2024. .
Refereed Demonstrations
- Playable experiences at AIIDE 2018. In Proceedings of the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 275-280, 2018. .
Theses and Dissertations
- Don't give me that story!--a human-centered framework for usable narrative planning. Ph.D. thesis at University of Kentucky, 2022. .
- Predicting user choices in interactive narratives using Indexter's pairwise event salience hypothesis. M.S. thesis at University of New Orleans, 2017. .
Technical Reports
- A Collection of Benchmark Problems for the Sabre Narrative Planner. Narrative Intelligence Lab, 2023. .