Take

Character walks to and takes an item from another character or furniture with their left hand. If the item is on a surface, the target does not have to be specified. The furniture does not have to be a surface (marked by (Surface)) or opened using OpenFurniture for this action to succeed.

Arguments
Argument Character Name
Type String
Default REQUIRED
Description Name of the character to take the item
Argument Item Name
Type String
Default REQUIRED
Description Name of the item
Argument Target Name
Type String
Default null
Description Name of the target to take the item from

Examples

Take(Tom, "Healing potion")

Take(Tom, "Healing potion", Will)

Take(Tom, "Healing potion", "Camp.Chest")


See Also