Opens the list window. If the X button on the top right of the narration window is pressed, Camelot sends a "input Cancel" message. The list structure keeps track of a set of items that could be used to represent the contents of a furniture or the possessions of a character, provided by the argument of this action. A front view of the entity specified by the argument is displayed on the left side of the list
Argument | Entity Name |
---|---|
Type | String |
Default | REQUIRED |
Description | Name of the entity that the list belongs to |
ShowList(Tom)
ShowList(Home.Chest)