Publications
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Refereed Journal Articles
- . Multi-agent narrative experience management as story graph pruning. IEEE Transactions on Games, vol. 15, num. 3, pp. 378-387, 2022.


Refereed Conference Papers
- . Pareto-based narrative planning: making NPCs more rational. In Proceedings of the 21st AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 337-346, 2025. (full paper presented as poster)


- . Structure, agency, and improvisation in human-led digital interactive narrative exercises. In Proceedings of the 21st AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 237-246, 2025. (full paper presented as poster)


- . A model for automating the abstraction of planning problems in a narrative context. In Proceedings of the 20th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 35-45, 2024. Awarded Best Student Paper.




- . Salience vectors for measuring distance between stories. In Proceedings of the 18th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 95-104, 2022.



Refereed Workshop and Symposium Papers
- . Designing a modular, scalable benchmark for narrative experience management. In Proceedings of the joint workshop on Experimental AI in Games and Intelligent Narrative Technologies at the 21st AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, 2025.


- . Intelligent de-escalation training via emotion-inspired narrative planning. In Proceedings of the 13th Intelligent Narrative Technologies workshop at the 18th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, 2022.


- . Narrative planning in large domains through state abstraction and option discovery. In Doctoral Consortium at the 18th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 299-302, 2022.



- . Exploring regression-based narrative planning. In Proceedings of the 12th Intelligent Narrative Technologies workshop at the 16th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, 2020.



