Character walks to and takes an item from another character or furniture with their left hand. If the item is on a surface and there is no chairs in front of it, the target does not have to be specified. The furniture does not have to be a surface (marked by (Surface)) or opened for this action to succeed.
| Argument | Character Name |
|---|---|
| Type | Character |
| Default | REQUIRED |
| Description | Name of the character to take the item |
| Argument | Item Name |
| Type | Item |
| Default | REQUIRED |
| Description | Name of the item |
| Argument | Target Name |
| Type | Entity of Position |
| Default | null |
| Description | Name of the target to take the item from |
Take(Tom, Healing potion)
Take(Tom, Healing potion, Will)
Take(Tom, Healing potion, Camp.Chest)