Set the focus of the main camera to an entity. If that entity is a character and input is enabled, the character can be controlled by the mouse and keyboard. Action succeeds after the camera transition is finished.
| Argument | Entity Name | 
|---|---|
| Type | Entity | 
| Default | REQUIRED | 
| Description | Name of the entity to focus on | 
SetCamerFocus(Tom)
SetCamerFocus(DiningRoom.Table)
SetCamerFocus(Sword)