Character walks to and takes an item from another character or furniture with their left hand. If the item is on a surface and there is no chairs in front of it, the target does not have to be specified. The furniture does not have to be a surface (marked by (Surface)) or opened for this action to succeed.
Argument | Character Name |
---|---|
Type | Character |
Default | REQUIRED |
Description | Name of the character to take the item |
Argument | Item Name |
Type | Item |
Default | REQUIRED |
Description | Name of the item |
Argument | Target Name |
Type | Entity of Position |
Default | null |
Description | Name of the target to take the item from |
Take(Tom, "Healing potion")
Take(Tom, "Healing potion", Will)
Take(Tom, "Healing potion", "Camp.Chest")