Character walks to, opens, and exits through a door. If the third parameter is set to true, the screen fades out as the character is exiting through the door. The door closes on its own.
| Argument | Character Name |
|---|---|
| Type | Character |
| Default | REQUIRED |
| Description | Name of the character to exit |
| Argument | Door Name |
| Type | Portal (door or exit) |
| Default | REQUIRED |
| Description | Name of the door to exit through |
| Argument | Character Name |
| Type | Boolean |
| Default | false |
| Description | Whether to fade out as the character is exiting through the door |
Exit(Tom, "Castle.Gate")
Exit(Tom, "House.door", true)