Character walks to, opens, and exits through a door. If the third parameter is set to true, the screen fades out as the character is exiting through the door. The door closes on its own.
Argument | Character Name |
---|---|
Type | Character |
Default | REQUIRED |
Description | Name of the character to exit |
Argument | Door Name |
Type | Portal (door or exit) |
Default | REQUIRED |
Description | Name of the door to exit through |
Argument | Character Name |
Type | Boolean |
Default | false |
Description | Whether to fade out as the character is exiting through the door |
Exit(Tom, "Castle.Gate")
Exit(Tom, "House.door", true)