Character enters from a door. If the third parameter is set to true, the screen fades in as the character is entering through the door. The door opens and closes on its own.
Argument | Character Name |
---|---|
Type | Character |
Default | REQUIRED |
Description | Name of the character to enter |
Argument | Door Name |
Type | Portal (door or exit) |
Default | REQUIRED |
Description | Name of the door to enter from |
Argument | Character Name |
Type | Boolean |
Default | false |
Description | Whether to fade in as the character is entering through the door |
Enter(Tom, "Castle.Gate")
Enter(Tom, "House.door", true)