Publications
Click here to sort this list by category.
2024
- Large language models as narrative planning search guides. IEEE Transactions on Games, 2024. (forthcoming)
.
- Planning stories neurally. 2024.
.
2023
- Causal Necessity as a Narrative Planning Step Cost Function. In Proceedings of the 19th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 155-164, 2023.
.
- A Collection of Benchmark Problems for the Sabre Narrative Planner. Narrative Intelligence Lab, 2023.
.
2022
- Multi-agent narrative experience management as story graph pruning. IEEE Transactions on Games, vol. 15, num. 3, pp. 378-387, 2022.
.
- Salience vectors for measuring distance between stories. In Proceedings of the 18th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 95-104, 2022.
.
- Salience as a narrative planning step cost function. In Proceedings of the IEEE Conference on Games, pp. 433-440, 2022.
.
- Don't give me that story!--a human-centered framework for usable narrative planning. Ph.D. thesis at University of Kentucky, 2022.
.
2020
- Manipulating narrative salience in interactive stories using Indexter's Pairwise Event Salience Hypothesis. IEEE Transactions on Games, vol. 12, num. 1, pp. 74-85, 2020.
.
- Narrative planning for belief and intention recognition. In Proceedings of the 16th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 52-58, 2020.
.
2019
- Multi-agent narrative experience management as story graph pruning. In Proceedings of the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 87-93, 2019.
.
2018
- Combining intentionality and belief: revisiting believable character plans. In Proceedings of the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 222-228, 2018.
.
- Experience management with beliefs, desires, and intentions for virtual agents. In Doctoral Consortium at the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 290-292, 2018.
.
- Playable experiences at AIIDE 2018. In Proceedings of the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 275-280, 2018.
.
2017
- Influencing user choices in interactive narratives using Indexter's pairwise event salience hypothesis. In Proceedings of the 13th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 37-42, 2017.
.
- Causal link semantics for narrative planning using numeric fluents. In Proceedings of the 13th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 193-199, 2017.
.
- A possible worlds model of belief for state-space narrative planning. In Proceedings of the 13th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 101-107, 2017.
.
- Predicting user choices in interactive narratives using Indexter's pairwise event salience hypothesis. M.S. thesis at University of New Orleans, 2017.
.
2016
- Predicting user choices in interactive narratives using Indexter's pairwise event salience hypothesis. In Proceedings of the 9th International Conference on Interactive Digital Storytelling, pp. 147-155, 2016.
.
- Asking hypothetical questions about stories using QUEST. In Proceedings of the 9th International Conference on Interactive Digital Storytelling, pp. 136-146, 2016.
.
- Fast and diverse narrative planning through novelty pruning. In Proceedings of the 12th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 37-43, 2016.
.