int main ()
{
int i = 0, tot = 0;
while (i < 4)
{
i++;
cout << i << i * 2 << endl;
tot += i;
}
cout << "tot is " << tot;
return 0;
}
Memory i: 0 1 2 3 4
tot: 0 1 3 6 10
Output:
1 2
2 4
3 6
4 8
tot is 10
// usually the variables are shown going down the board
Example of tracing a function:
double fun1(double b, int c);
double fun1(double b, int c)
{
double k;
cout << "here" << endl;
k = b * c;
cout << " k is " << k << endl;
return k;
}
int main ()
{
double x, y, m;
int r = 2;
cout << "in main " << endl;
x = 5.0;
y = 3;
m = fun1 (x, r);
cout << "in main m = "<< m << endl;
m = fun1 (y, r);
cout << " in main now m = " << m << endl;
return 0;
}
Trace:
Memory:
x: 5.0
y: 3.0
r: 2
k: 10.0 6.0
during fun1
b: 5.0
c: 2
k: 10.0
during fun1
b: 3.0
c: 2
k: 6.0
Output:
in main
here
k is 10.0
in main m = 10.0
here
k is 6.0
in main now m = 6.0