Publications
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2023
- Personality and emotion in strong-story narrative planning. IEEE Transactions on Games, vol. 15, num. 4, pp. 669-682, 2023. .
2022
- Multi-agent narrative experience management as story graph pruning. IEEE Transactions on Games, vol. 15, num. 3, pp. 378-387, 2022. .
2021
- Personality and emotion for virtual characters in strong-story narrative planning. Ph.D. thesis at University of Kentucky, 2021. .
2020
- A formalization of emotional planning for strong-story systems. In Proceedings of the 16th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 116-122, 2020. .
- Camelot: a modular customizable sandbox for visualizing interactive narratives. In Proceedings of the 12th Intelligent Narrative Technologies workshop at the 16th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, 2020. (forthcoming) .
2019
- Multi-agent narrative experience management as story graph pruning. In Proceedings of the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 87-93, 2019. .
- A plan-based personality model for story characters. In Proceedings of the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 188-194, 2019. .
- On automatically motivating story characters. In Proceedings of the Experimental AI in Games workshop at the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, 2019. .
- Towards more believable characters using personality and emotion. In Doctoral Consortium at the 15th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 230-232, 2019. .
2018
- Combining intentionality and belief: revisiting believable character plans. In Proceedings of the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 222-228, 2018. .
- Playable experiences at AIIDE 2018. In Proceedings of the 14th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 275-280, 2018. .
2017
- A possible worlds model of belief for state-space narrative planning. In Proceedings of the 13th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 101-107, 2017. .