Publications
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Refereed Journal Articles
- A survey and analysis of techniques for player behavior prediction in massively multiplayer online games. IEEE Transactions on Emerging Topics in Computing Special Issue on MMO Technologies, vol. 3, num. 2, pp. 260-274, 2014. .
- A computational model of narrative conflict at the fabula level. IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games, vol. 6, num. 3, pp. 271-288, 2014. .
Refereed Conference Papers
- Foreseeing meaningful choices. In Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 9-15, 2014. .
- Achieving the illusion of agency. In Proceedings of the 5th International Conference on Interactive Digital Storytelling, pp. 114-125, 2012. (awarded Best Paper) .
- Four quantitative metrics describing narrative conflict. In Proceedings of the 5th International Conference on Interactive Digital Storytelling, pp. 18-29, 2012. .
Refereed Workshop and Symposium Papers
- Initial results for measuring four dimensions of narrative conflict. In Proceedings of the 4th Intelligent Narrative Technologies workshop at the 7th AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 115-122, 2011. .
Refereed Book Chapters
- Frequent subgraph mining. In Practical Graph Mining with R, Eds. Nagiza F. Samatova, William Hendrix, John Jenkins, Kanchana Padmanabhan, Arpan Chakraborty, pp. 181-221, 2013. CRC Press. .