People
Director

Prof. Ware oversees the Narrative Intelligence Lab and all its projects. He develops artificial intelligence techniques for telling intelligent, adaptive, interactive stories in virtual environments like video games, training simulations, and tutoring systems. His interests include computational models of narrative, automated planning, computational cognitive science, and narrative theory.
He earned his B.S. with majors in Computer Science and Philosophy from Loyola University New Orleans and his M.S. and Ph.D. in Computer Science from North Carolina State University.
Partners

Prof. Harrison oversees the CORGI Lab at the University of Kentucky and has partnered on several NIL projects that require machine learning expertise. His interests include deep learning, reinforcement learning, and explainable machine learning. His research focuses on creating artificial agents to effectively communicate and co-exist with humans and society at large.
He earned his B.S. in Computer Science from Auburn Univeristy and his M.S. and Ph.D. in Computer Science from North Carolina State University.
Brent Harrison's Publications at the Narrative Intelligence Lab

Dr. Baker assists with the design and analysis of NIL's various human subjects evaluations. His interests include perception, attention, data science, and explainable machine learning.
He earned his B.S. with majors in Psychological Sciences and Religious Studies at Loyola University New Orleans. He earned a doctoral certificate in Quantitative Methods and Evaluation and a Ph.D. in Cognitive Psychology from Vanderbilt University. He was a postdoctoral fellow at the Rutgers Institute for Data Science, Learning & Applications. Currently, he is Director of Data Science at pymetrics, inc.
Lewis J. Baker's Publications at the Narrative Intelligence Lab
Current Members

Rachel earned her B.S. in Computer Science from the University of Mississippi and her M.S. in Computer Science from the University of New Orleans. She is currently pursuing a Ph.D. in Computer Science. Her interests include artificial intelligence and interactive narrative systems. She is currently studying how to make narrative planning systems accessible to non-expert authors.

Alex earned his M.S. in Computer Engineering from the University of Isfahan, Isfahan, Iran. His interests include artificial intelligece, affective computing, and procedural content generation. He is currently working on a sandbox virtual environment for intelligent drama management.

Corey earned his B.S. and M.S. in Computer Science from the University of Kentucky. He is currently working on intelligent experience management for virtual reality training environments.

Orion earned his B.S. in Computer Science from the University of Kentucky. He is currently working on intelligent experience management for virtual reality training environments.
Past Members

Edward earned his B.S. and M.S. in Computer Science from the University of New Orleans. His interests include game development and artificial intelligence. He developed methods for automatic experience management in Camelot and in a virtual reality Police Use of Force training simulation.
Active: Fall 2015 to Fall 2018 as a graduate student at the University of New Orleans

Jason designed reusable 3D scenes for an interactive narrative sandbox game engine.
Active: Fall 2018 as an undergraduate student at the University of New Orleans

Rishav designed reusable 3D scenes for an interactive narrative sandbox game engine.
Active: Fall 2018 as an undergraduate student at the University of New Orleans

Lee designed reusable 3D scenes for an interactive narrative sandbox game engine.
Active: Fall 2018 as an undergraduate student at the University of New Orleans

Dharmesh earned his M.S. in Computer Science in 2017. His thesis explored how virtual reality technology can improve the experience of presence in intelligent interactive training simulations such as a police use-of-force training program.
Active: Spring 2016 to Spring 2017 as a graduate student at the University of New Orleans

Nicholas worked on developing a simple mobile game for data-driven assessment of mathematical reasoning in middle school children.
Active: Spring 2017 as an undergraduate student at the University of New Orleans

Nishan worked on developing a simple mobile game for data-driven assessment of mathematical reasoning in middle school children.
Active: Spring 2017 as an undergraduate student at the University of New Orleans

Tosin worked on intelligent assessment of gameplay data for education.
Active: Fall 2016 to Spring 2017 as a graduate student at the University of New Orleans

Scott worked on a human subjects trial for evaluating how people reason hypothetically when reading a narrative.
Active: Spring 2016 as an undergraduate student at the University of New Orleans

Abhishek participating in the UNO College of Sciences Undergraduate Research Program. He worked on developing simple games for assessment of middle school education.
Active: Spring 2016 as an undergraduate student at the University of New Orleans

Pujan participated in the UNO College of Sciences Undergraduate Research Program. He worked on developing simple games for assessment of middle school education.
Active: Spring 2016 as an undergraduate student at the University of New Orleans

Ashim participated in the UNO College of Sciences Undergraduate Research Program. He worked on developing simple games for assessment of middle school education.
Active: Spring 2016 as an undergraduate student at the University of New Orleans

Rodrigo, a member of the Brazil Scientific Mobility Program, worked on intelligent game-based assessment tools for middle school children, including Reading Rocket and the web data collection framework.
Active: Spring 2015 to Summer 2015 as an undergraduate student at the University of New Orleans

Maurice worked on a web-based data collection and user management framework for intelligent game-based assessment tools, including Reading Rocket and Reading Raid.
Active: Summer 2015 as an undergraduate student at the University of New Orleans

Gabriel, a member of the Brazil Scientific Mobility Program, worked on Reading Raid, an intelligent game-based assessment tool for middle school children.
Active: Summer 2015 as an undergraduate student at the University of New Orleans

Thiago, a member of the Brazil Scientific Mobility Program, worked on Reading Raid, an intelligent game-based assessment tool for middle school children.
Active: Summer 2015 as an undergraduate student at the University of New Orleans

Gabriel, a member of the Brazil Scientific Mobility Program, worked on Reading Rocket, an intelligent game-based assessment tool for middle school children.
Active: Spring 2015 as an undergraduate student at the University of New Orleans

Chris added feature to The Best Laid Plans to improve gameplay and make it more interactive.
Active: Spring 2015 as an undergraduate student at the University of New Orleans

Chris worked on measuring the salience of events in plan-based intelligent storytelling.
Active: Fall 2014 to Spring 2015 as a graduate student at the University of New Orleans

Kyle worked on developing a mobile app for the popular card game Cards Against Humanity.
Active: Fall 2014 to Spring 2015 as a graduate student at the University of New Orleans